Roblox Script Dynamic Chams Wallhack Universal Fix -
-- Create main image (the "cham" effect) local image = Instance.new("ImageLabel") image.Size = UDim2.new(1, 0, 1, 0) image.BackgroundTransparency = 1 image.Image = "rbxassetid://509563622" -- Gradient circle (smooth cham glow) image.ImageTransparency = 0.4 image.ImageColor3 = Color3.new(0.5, 1, 0.2) -- default green image.Parent = billboard
-- Create BillboardGui local billboard = Instance.new("BillboardGui") billboard.Name = "DynamicCham" billboard.AlwaysOnTop = true billboard.ZIndexBehavior = Enum.ZIndexBehavior.Sibling billboard.Size = UDim2.new(2, 0, 2, 0) -- Covers entire character billboard.Adornee = character.HumanoidRootPart billboard.StudsOffset = Vector3.new(0, 2, 0)
Need the latest version? This script was accurate as of May 2026. For future updates, search for “Chams Rayfield GUI” or “Lunar universal highlight fix” on popular script repositories. roblox script dynamic chams wallhack universal fix
-- Optional: Outline for better visibility local outline = Instance.new("UICorner") outline.CornerRadius = UDim.new(0.5, 0) outline.Parent = image
--[[ DYNAMIC CHAMS WALLHACK – UNIVERSAL FIX Works on: Synapse X, Krnl, ScriptWare, Fluxus (Post-Byfron) Last Tested: Roblox version 2.650.742 Features: Health-based color, distance fade, wall-penetration, zero flicker. ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer -- Create main image (the "cham" effect) local
-- Settings local CHAM_CONFIG = WallOpacity = 0.75, -- How visible through walls VisibleOpacity = 0.95, -- How visible when direct line of sight MinHealthColor = Color3.new(1, 0, 0), -- Red (low HP) MaxHealthColor = Color3.new(0, 1, 0), -- Green (full HP) UpdateRate = 0.05, -- Seconds (faster = more accurate, more lag)
-- Clean up when players leave local function onPlayerRemoving(player) removeCham(player) end -- Optional: Outline for better visibility local outline
-- Dynamic color updater (health-based + distance fade) local function updateChamColors() for targetPlayer, data in pairs(activeChams) do -- Check if player still exists and is valid if not targetPlayer.Character or not targetPlayer.Character.Parent then removeCham(targetPlayer) goto continue end
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