Pooping Dog Script Full -
-- Adjust interval based on hunger (hungrier = more poop) if hunger >= HUNGER_THRESHOLD then actualInterval = POOP_INTERVAL / 2 end if currentTime - lastPoopTime >= actualInterval then lastPoopTime = currentTime spawnPoop() end task.wait(1) -- Check every second end end)
Implement the full script, tweak the timers, and watch your virtual dog leave a trail of chaos—while your players laugh (and maybe groan). pooping dog script full
-- Play animation playSquatAnimation()
-- Fire event for UI/score update local poopEvent = Instance.new("RemoteEvent") poopEvent.Name = "PoopEvent" poopEvent.Parent = script poopEvent:FireAllClients(dog.Name) end -- Adjust interval based on hunger (hungrier =
while (true) float currentInterval = poopInterval; if (hunger >= hungerThreshold) currentInterval = poopInterval / 2; if (Time.time - lastPoopTime >= currentInterval) yield return StartCoroutine(SpawnPoop()); yield return new WaitForSeconds(1f); tweak the timers
-- Wait for animation to finish task.wait(0.5) stopSquatAnimation() isPooping = false
hunger = Mathf.Max(0, hunger - amount);