Geometry3d.aip Info
| Problem | Description | Consequence | |---------|-------------|--------------| | | Meshes, point clouds, voxels, implicit surfaces—all require different neural architectures. | Models are not portable. | | Sparsity & memory | Most 3D space is empty; dense voxel grids are O(N³) expensive. | Training is impractical. | | Lack of inductive biases | Convolutions (for images) don’t naturally extend to irregular graphs or point sets. | Poor sample efficiency. |
def to_sparse_tensor(self): """Return a sparse tensor compatible with 3D sparse CNNs (e.g., MinkowskiEngine).""" coords = torch.floor(self.points / self.voxel_size).int() feats = torch.cat([self.points, self.features['normals']], dim=1) return coords, feats geometry3d.aip
def _compute_curvature(self): # Eigenvalue-based curvature from local covariance self.features['curvature'] = curvature | Training is impractical
| Domain | Use Case | How geometry3d.aip Helps | |--------|----------|----------------------------| | | Real-time LiDAR segmentation | Sparse tensors + temporal fusion (multiple aip frames). | | Robotic manipulation | Grasp pose detection | Precomputed contact normals and friction cones. | | Medical imaging | 3D organ reconstruction from CT scans | Topology-preserving implicit surfaces. | | CAD & generative design | AI-assisted part modeling | Latent space of meshes with editable semantic slots. | | AR/VR | Scene understanding from sparse sensors | Fast voxel hashing + online adaptation. | 'z']]).T return torch.tensor(vertices
def _compute_normals(self): # Simplified: fit plane to 10 nearest neighbors (use sklearn or open3d) from sklearn.neighbors import NearestNeighbors nbrs = NearestNeighbors(n_neighbors=10).fit(self.points) # ... compute normals via PCA ... self.features['normals'] = normals
def _load_ply(self, path): ply = PlyData.read(path) vertices = np.vstack([ply['vertex'][axis] for axis in ['x', 'y', 'z']]).T return torch.tensor(vertices, dtype=torch.float32)
