-- Validate reason and kick player local function onReasonInputSubmit() reason = reasonInput.Text if reason ~= "" then -- Kick the player selectedPlayer:Kick(reason) updatePlayerList() end reasonInput:Destroy() end
To create the GUI script, we'll use Roblox Studio and Lua programming language. Here's a sample script to get you started: fe kick ban player gui script op roblox work
Roblox is a popular online platform that allows users to create and play games. As a game developer, it's essential to maintain a healthy and enjoyable environment for your players. One way to achieve this is by implementing a system to kick or ban players who misbehave or disrupt the gameplay experience. In this article, we'll explore how to create a GUI script for a FE (Front-End) kick/ban player system in Roblox. -- Validate reason and kick player local function
-- Function to handle ban button click local function onBanButtonClick() -- Get the selected player local selectedPlayer = nil for _, entry in pairs(playerEntries) do if entry:IsSelected() then selectedPlayer = Players:GetPlayerByUserId(entry.Name) break end end One way to achieve this is by implementing
-- Ban the player if selectedPlayer then -- Prompt for reason local reason = "" local reasonInput = Instance.new("TextEntry") reasonInput.Name = "ReasonInput" reasonInput.Parent = gui reasonInput.Focus()
-- Create new player entries playerEntries = {} for _, player in pairs(Players:GetPlayers()) do local entry = Instance.new("TextButton") entry.Name = player.UserId entry.Text = player.Name .. " (" .. player.UserId .. ")" entry.Parent = playerList table.insert(playerEntries, entry) end end
-- Update the player list on player join/leave Players.PlayerAdded:Connect(updatePlayerList) Players.PlayerRemoving:Connect(updatePlayerList)