For players of the gritty medieval survival-RTS hybrid Bellwright , few things are as simultaneously thrilling and terrifying as a new patch notification. Will it fix the broken AI pathing? Will it finally allow your loyal workers to prioritize eating over starvation? Or will it introduce a new game-breaking bug that sends your carefully constructed fort into a tailspin?
Published by: The Warhorse Gazette Patch Version: v0035772 (Hotfix Release) Game: Bellwright (Early Access) bellwright v0035772 fixed
Stability, production logic, combat lag, and save corruption. What remains? A deep, rewarding rebellion simulator. What’s next? Siege warfare. For players of the gritty medieval survival-RTS hybrid
The survival-RTS genre is crowded with titles like Medieval Dynasty and Sengoku Dynasty , but Bellwright offers a unique blend of squad-based combat and colony sim depth. And with v0035772, for the first time, the game’s performance matches its ambition. Or will it introduce a new game-breaking bug
The work order system now features a “dynamic resource re-evaluation” every 15 in-game minutes. If a carpenter fails to find planks, they will cancel the task and move to the next available job instead of standing idle indefinitely. Additionally, the patch fixed the infamous “zero-ingredient loop” where a worker would consume one unit of coal, realize they lack a second, and drop the entire recipe. 3. The Bellwright v0035772 Fixed: Combat Responsiveness Melee combat in Bellwright has always felt weighty, but prior to v0035772, there was a 0.4-second input lag on parry and block actions. This made fighting the Brigand King near-impossible without cheesing the AI.